Author Archive

.co.uk

The site that started it all….kinda is dead.

Continue Reading...

Toilets, Stars and Chillaxing – Iphone game trends

Here at Psync we like to keep an open mind about any possible opportunities that are open to us in the world of games. ‘Mobile’ gaming is something that has been touched upon by myself way back before it became one of the biggest gaming platforms in the world, as it is today. I’m here to list what seem to be the winning elements required to make an iPhone game popular.

Continue Reading...

Dino Crisis Vs the World: Dialogue

Resident evil 1 was good for many reasons, but dialogue wasn’t one of them (or possibly was, as you’ll find out). Somehow, someone was paid to write the script and someone got paid to act it out. For a game that was trying to take itself seriously, it’s mental that the producers let it out the door with dialogue like this.

Continue Reading...

Dino Crisis Vs the World: Plot

We are beginning to wrap up our current project and are looking for something to move on to next. We’ve had a Survival Horror on the back burner for some time and it is something we could very well move on to.

Continue Reading...

Origins: A game of one half

I remember designing games for the Atari 2600 on sheets of lined paper with the intention of posting them off to Atari HQ because of course that’s how games get made. Eventually someone explained that I wasn’t going to get any response from such company, and so the quest to make things interactive began.

Continue Reading...

The dreaded ‘ambition’

It’s a relative of the same beast that climbs lamp posts shouting “sequel!”, the ambition either outgrows the current project or guts it before it reaches the starting blocks.

Continue Reading...

I like the sound of… classic Mega Drive

Ok, I may not actually have the Mega Drive greatest pop hits on my iPod, but every now and then when I hear a bit on telly, someone’s ring-tone, or am actually playing an early Mega Drive game, it’s the music that brings it all flooding back. The beautiful, oblivious childhood when I had absolutely zero worries.

Continue Reading...

Splendid game ‘core mechanics’

A core mechanic is a term coined by myself so I didn’t have to write game play. It’s quite an obvious thing but if you set out to make a platformer you would most probably dive head first into making levels, characters and physics engines to make it all work. This is definitely my own and I know the majority of Psync’s approach of the past.

Continue Reading...

The dreaded ‘promotion’

Creating yourself a web page with your super-awesome game on and hoping people will find it is a bit like flicking a bogey on the London Gherkin and not only expecting all window cleaners from here to Australia to hear about it, but come over and give it a damn good cleaning as well. It’s very unlikely.

Continue Reading...

The dreaded ‘deadline’

The humble deadline has plagued everyone since at least sliced bread though I have a feeling it stretches further back in time since then. It’s a fun-sucking vampire koala that constantly hugs your head nagging and keeping you awake at nights. However, everybody loves a hug…

Continue Reading...