Author Archive

Destroying… Flash MX

As a collective, we at Psync Interactive have destroyed an awful lot of things in the pursuit of stealing ourselves a little slice of computer gaming history. I’ve personally lost count of the number of hard drives, motherboards and graphics cards that I’ve had to replace. This is not a cheap business that we’ve chosen for ourselves…

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The dreaded ‘T’

The beast that is the subject of this article is one of my least favourite things and my feelings will flow throughout the next few paragraphs. For that reason I strongly advise anyone of a nervous disposition to use your back button and find a less aggressive article for your reading pleasure. Thank you.

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Making the most of… PowerPoint

Just because you can’t program C++ or you think DirectX is a science fiction TV series, doesn’t mean you can’t make something you can be proud of. It’s far too easy to give up before you’ve begun.

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Origins: Part III – Mr. Sid

With University complete, the option to live in halls of residence expired and student loans spent, it was time for our four to get serious. They all needed to start looking forward, to get themselves a career, so they could put food on the table, and they needed to work out where they would be living for the rest of their lives (or at least the next few years). These were indeed critical times.

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Origins: Part II – University Life

During their time at university a lot changed for our four, not-so-young-anymore, fellows, they weren’t all living in Coventry for a start! This, obviously, created some new difficulties for the budding games development company. Still, the long term plan was definitely in sight and each part of the Psync machine (well, at least half of it) was hard at work setting things in motion that would one day produce a completed game.

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Origins: Part I – School Days

Whilst looking through a bunch of old files I found a little gem that I wrote for our very first website ‘way back when’ that tells the story of how we all met and started this thing we call Psync. Seems like it’s due for an update, so here goes…

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A Guide To: Texture Gathering

Weekends spent wandering almost aimlessly around a town with a camera trying not to look suspicious… it’s essentially a bloody good excuse for a holiday with your mates.

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Latest Project and ‘The Good Old Days’

It’s suddenly occurred to me that no one has actually mentioned what we’re up to at the minute. Well, fear not, we’ve actually been very, very busy of late and it’s all going rather nicely indeed.

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The dreaded ‘S’

How many projects have fallen foul when the future looked so, so rosy before someone had to go and utter the fateful phase, “Ooh, I’ve had a great idea for a sequel”?

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Ten Years On…

It’s hard to remember when exactly we first started trying to make computer games, but it would have been around the time we began our ‘A’ levels a decade ago. Is it worth taking a look back at what’s happened since then? Well, the sceptical side of me would say ”Hell, NO!”, but there’s a lot more to Psync [...]

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