Archive for June, 2010

Dino Crisis Vs the World: Dialogue

Resident evil 1 was good for many reasons, but dialogue wasn’t one of them (or possibly was, as you’ll find out). Somehow, someone was paid to write the script and someone got paid to act it out. For a game that was trying to take itself seriously, it’s mental that the producers let it out the door with dialogue like this.

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Dino Crisis Vs the World: Plot

We are beginning to wrap up our current project and are looking for something to move on to next. We’ve had a Survival Horror on the back burner for some time and it is something we could very well move on to.

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Origins: A game of one half

I remember designing games for the Atari 2600 on sheets of lined paper with the intention of posting them off to Atari HQ because of course that’s how games get made. Eventually someone explained that I wasn’t going to get any response from such company, and so the quest to make things interactive began.

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Destroying… Flash MX

As a collective, we at Psync Interactive have destroyed an awful lot of things in the pursuit of stealing ourselves a little slice of computer gaming history. I’ve personally lost count of the number of hard drives, motherboards and graphics cards that I’ve had to replace. This is not a cheap business that we’ve chosen for ourselves…

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The dreaded ‘ambition’

It’s a relative of the same beast that climbs lamp posts shouting “sequel!”, the ambition either outgrows the current project or guts it before it reaches the starting blocks.

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The dreaded ‘T’

The beast that is the subject of this article is one of my least favourite things and my feelings will flow throughout the next few paragraphs. For that reason I strongly advise anyone of a nervous disposition to use your back button and find a less aggressive article for your reading pleasure. Thank you.

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I like the sound of… classic Mega Drive

Ok, I may not actually have the Mega Drive greatest pop hits on my iPod, but every now and then when I hear a bit on telly, someone’s ring-tone, or am actually playing an early Mega Drive game, it’s the music that brings it all flooding back. The beautiful, oblivious childhood when I had absolutely zero worries.

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