Archive for the ‘The dreaded...’ Category

The dreaded ‘ambition’

It’s a relative of the same beast that climbs lamp posts shouting “sequel!”, the ambition either outgrows the current project or guts it before it reaches the starting blocks.

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The dreaded ‘T’

The beast that is the subject of this article is one of my least favourite things and my feelings will flow throughout the next few paragraphs. For that reason I strongly advise anyone of a nervous disposition to use your back button and find a less aggressive article for your reading pleasure. Thank you.

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The dreaded ‘promotion’

Creating yourself a web page with your super-awesome game on and hoping people will find it is a bit like flicking a bogey on the London Gherkin and not only expecting all window cleaners from here to Australia to hear about it, but come over and give it a damn good cleaning as well. It’s very unlikely.

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The dreaded ‘deadline’

The humble deadline has plagued everyone since at least sliced bread though I have a feeling it stretches further back in time since then. It’s a fun-sucking vampire koala that constantly hugs your head nagging and keeping you awake at nights. However, everybody loves a hug…

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The dreaded ‘60%’

I very rarely agree with any opinion a programmer in the workplace attempts to give me. We do however, always agree on one thing, ‘The Dreaded 60%’…

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The dreaded ‘S’

How many projects have fallen foul when the future looked so, so rosy before someone had to go and utter the fateful phase, “Ooh, I’ve had a great idea for a sequel”?

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