The dreaded ‘ambition’
It’s a relative of the same beast that climbs lamp posts shouting “sequel!”, the ambition either outgrows the current project or guts it before it reaches the starting blocks.
It’s a relative of the same beast that climbs lamp posts shouting “sequel!”, the ambition either outgrows the current project or guts it before it reaches the starting blocks.
Ok, I may not actually have the Mega Drive greatest pop hits on my iPod, but every now and then when I hear a bit on telly, someone’s ring-tone, or am actually playing an early Mega Drive game, it’s the music that brings it all flooding back. The beautiful, oblivious childhood when I had absolutely zero worries.
During their time at university a lot changed for our four, not-so-young-anymore, fellows, they weren’t all living in Coventry for a start! This, obviously, created some new difficulties for the budding games development company. Still, the long term plan was definitely in sight and each part of the Psync machine (well, at least half of it) was hard at work setting things in motion that would one day produce a completed game.
If a film, that I only have to spend a couple of hours with, can at least cause a lump in the throat, a game I spend days with should have me in tears, shouldn’t it?
I’ve just added a Dome XIII page, you can see it here.