Archive for the ‘Games’ Category

Dino Crisis Vs the World: Dialogue

Resident evil 1 was good for many reasons, but dialogue wasn’t one of them (or possibly was, as you’ll find out). Somehow, someone was paid to write the script and someone got paid to act it out. For a game that was trying to take itself seriously, it’s mental that the producers let it out the door with dialogue like this.

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Dino Crisis Vs the World: Plot

We are beginning to wrap up our current project and are looking for something to move on to next. We’ve had a Survival Horror on the back burner for some time and it is something we could very well move on to.

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Destroying… Flash MX

As a collective, we at Psync Interactive have destroyed an awful lot of things in the pursuit of stealing ourselves a little slice of computer gaming history. I’ve personally lost count of the number of hard drives, motherboards and graphics cards that I’ve had to replace. This is not a cheap business that we’ve chosen for ourselves…

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The dreaded ‘ambition’

It’s a relative of the same beast that climbs lamp posts shouting “sequel!”, the ambition either outgrows the current project or guts it before it reaches the starting blocks.

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I like the sound of… classic Mega Drive

Ok, I may not actually have the Mega Drive greatest pop hits on my iPod, but every now and then when I hear a bit on telly, someone’s ring-tone, or am actually playing an early Mega Drive game, it’s the music that brings it all flooding back. The beautiful, oblivious childhood when I had absolutely zero worries.

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Making the most of… PowerPoint

Just because you can’t program C++ or you think DirectX is a science fiction TV series, doesn’t mean you can’t make something you can be proud of. It’s far too easy to give up before you’ve begun.

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Splendid game ‘core mechanics’

A core mechanic is a term coined by myself so I didn’t have to write game play. It’s quite an obvious thing but if you set out to make a platformer you would most probably dive head first into making levels, characters and physics engines to make it all work. This is definitely my own and I know the majority of Psync’s approach of the past.

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Origins: Part III – Mr. Sid

With University complete, the option to live in halls of residence expired and student loans spent, it was time for our four to get serious. They all needed to start looking forward, to get themselves a career, so they could put food on the table, and they needed to work out where they would be living for the rest of their lives (or at least the next few years). These were indeed critical times.

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Origins: Part II – University Life

During their time at university a lot changed for our four, not-so-young-anymore, fellows, they weren’t all living in Coventry for a start! This, obviously, created some new difficulties for the budding games development company. Still, the long term plan was definitely in sight and each part of the Psync machine (well, at least half of it) was hard at work setting things in motion that would one day produce a completed game.

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Origins: Part I – School Days

Whilst looking through a bunch of old files I found a little gem that I wrote for our very first website ‘way back when’ that tells the story of how we all met and started this thing we call Psync. Seems like it’s due for an update, so here goes…

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