A Guide To: Texture Gathering
Weekends spent wandering almost aimlessly around a town with a camera trying not to look suspicious… it’s essentially a bloody good excuse for a holiday with your mates.
Weekends spent wandering almost aimlessly around a town with a camera trying not to look suspicious… it’s essentially a bloody good excuse for a holiday with your mates.
This article started out as an exploration into what I think makes a game soundtrack good. It eventually evolved into a rant about how some of them are too good, which is of course ridiculous. I then started to think about how soundtracks can really stay with you after you’ve finished playing and, in the same way as [...]
It’s suddenly occurred to me that no one has actually mentioned what we’re up to at the minute. Well, fear not, we’ve actually been very, very busy of late and it’s all going rather nicely indeed.
I very rarely agree with any opinion a programmer in the workplace attempts to give me. We do however, always agree on one thing, ‘The Dreaded 60%’…
How many projects have fallen foul when the future looked so, so rosy before someone had to go and utter the fateful phase, “Ooh, I’ve had a great idea for a sequel”?
It’s hard to remember when exactly we first started trying to make computer games, but it would have been around the time we began our ‘A’ levels a decade ago. Is it worth taking a look back at what’s happened since then? Well, the sceptical side of me would say ”Hell, NO!”, but there’s a lot more to Psync [...]