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	<title>Psync Interactive &#187; General</title>
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		<title>.co.uk</title>
		<link>http://psyncinteractive.com/?p=1049</link>
		<comments>http://psyncinteractive.com/?p=1049#comments</comments>
		<pubDate>Wed, 19 Dec 2012 13:22:41 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Historical]]></category>
		<category><![CDATA[Psync Interactive]]></category>

		<guid isPermaLink="false">http://psyncinteractive.com/?p=1049</guid>
		<description><![CDATA[The site that started it all....kinda is dead.]]></description>
			<content:encoded><![CDATA[<p>The site that started it all&#8230;.kinda is dead. Mostly because when you make as many games as we do and have all our money you can&#8217;t afford silly expensive limited servers, especially when you have this lovely cheap unlimited best of a server this site is hosted on. Fear not, the year I kept a kind of blitz development diary will not be lost, I&#8217;ve shifted the old site to this server and you can see it all here:</p>
<p><strong><a href="http://archive.psyncinteractive.com" target="_self"><span style="color: #ff0000;">archive.psyncinteractive.com</span></a></strong></p>
<p>Rumour has it there may be a few more posts about to surface on Psyncinteractive.com&#8230; Though purely because I said that there will never be another post again!</p>
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		<slash:comments>12</slash:comments>
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		<title>Toilets, Stars and Chillaxing &#8211; Iphone game trends</title>
		<link>http://psyncinteractive.com/?p=1009</link>
		<comments>http://psyncinteractive.com/?p=1009#comments</comments>
		<pubDate>Fri, 17 Sep 2010 14:41:26 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://psyncinteractive.com/?p=1009</guid>
		<description><![CDATA[Here at Psync we like to keep an open mind about any possible opportunities that are open to us in the world of games. 'Mobile' gaming is something that has been touched upon by myself way back before it became one of the biggest gaming platforms in the world, as it is today. I'm here to list what seem to be the winning elements required to make an iPhone game popular.]]></description>
			<content:encoded><![CDATA[<p>Here at Psync we like to keep an open mind about any possible opportunities that are open to us in the world of games. &#8216;Mobile&#8217; gaming is something that has been touched upon by myself way back before it became one of the biggest gaming platforms in the world, as it is today.</p>
<p>So with that in mind, I&#8217;m here to list what seem to be the winning elements required to make an iPhone game popular.</p>
<p><span style="text-decoration: underline;"><strong><img class="alignleft" style="margin: 10px;" title="Sliceit" src="http://a1.phobos.apple.com/us/r1000/027/Purple/21/7a/eb/mzl.hsoiqxul.320x480-75.jpg" alt="" width="320" height="480" />Toilet Factor<br />
</strong></span>iPhone games are made for toilets - they just are. What&#8217;s nicer than doing your business and playing a level of your favourite game? I recently downloaded 2 games: Monkey Island 2 and a game called Slice It (as I write this, Slice It currently sits at the top of the iPhone charts). Now arguably, MI2 is a superior game by far. It&#8217;s clearly had a massive team of artists, actors, programmers, etc behind it, yet it fails to make an impression. This is because the creators have failed to address the toilet factor. When you go to the loo you turn off, well I do anyway, the John that sits on the John is not the John you all know, he is a relaxed John, a switched off John, a John that cannot remember his previous toilet trip and frankly doesn&#8217;t care. This John certainly cannot remember what he was doing with that wood polish the last time he played monkey island.</p>
<p>Slice it on the other hand is made up of very short puzzles involving slicing geometry into equal parts (<em>if there was ever a reason for Viz to get an iPhone then this is it</em>). Once you&#8217;ve solved the puzzle, the game saves and you can tackle the next one. It really wouldn&#8217;t matter if you had been constipated for several days you could open that game and carry straight on without worrying about anything you&#8217;d done previously. It and other popular games have (it&#8217;s got to be done) sh*t loads of the Toilet Factor!</p>
<p><strong><span style="text-decoration: underline;">Stars<br />
</span></strong>Stars have become quite popular recently in iPhone games. They let you know how well you have done on a level. If you just scrape through then one star is most likely heading your way out of a potential 3 or 5. It&#8217;s an odd thing, but there is definitely some sense of pride that will egg you on to have another go and try and work out the best solution to get those priceless extra stars!</p>
<p><span style="text-decoration: underline;"><strong>Single Finger Fun</strong></span><br />
These new fangled touch screen smart phones are pretty sweet. One reason being that the input method can now be anything you can draw on a screen, be it qwerty keyboard, D-Pad, analogue-stick. Though obviously the more buttons and pads you have on screen, the less and less you can see.</p>
<p><span style="text-decoration: underline;"><strong>Chillax</strong></span><br />
On the same note as too many fingers spoil the iPhone game - games that let the player lift there finger or <img class="alignright" style="border: 0pt none; margin: 10px;" title="Angry Birds" src="http://a1.phobos.apple.com/us/r1000/019/Purple/e1/d7/63/mzl.aeoiclah.320x480-75.jpg" alt="" width="480" height="320" />thumb every now and then to allow them to decide what to do next, tend to also do very well for themselves. I&#8217;m sure this is down to the Toilet Factor. The thing is that for alot of people, a smart phone game is going to be something to play when they have nothing better to do, possibly on the bus, while waiting for someone, when work gets so monotonous that they just need to escape for a few minutes, etc. They want to be able to pick up a game and be able to play it under their rules (this is completely a casual gaming thing, I would presume any hardcore gamer couldn&#8217;t care less about such things). So, if they can start a level of something and then go back to doing work, before finishing the level as soon as no-ones looking, it&#8217;s going to bode well. I&#8217;m not proposing that time-limits need to be abolished, but might help matters!</p>
<p><span style="text-decoration: underline;"><strong>Hide and find <em>(better than hide and seek)</em></strong></span><br />
People like finding hidden things. Angry birds employs a system of hiding golden eggs throughout it&#8217;s levels and you find a golden egg then a new bonus level (remember those?) will be opened to reward you for finding that ruddy egg! Also anything with the word &#8220;mystery or manor&#8221; in the title does very well! People like a mystery!</p>
<p>If we do go down the path of hand-held erm phone games for a while in order to fund our bigger ambitions (apologies for that terribly constructed sentence) then these are some rules I hope we can abide by.</p>
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		<item>
		<title>I like the sound of&#8230; Shenmue</title>
		<link>http://psyncinteractive.com/?p=575</link>
		<comments>http://psyncinteractive.com/?p=575#comments</comments>
		<pubDate>Wed, 28 Apr 2010 09:00:11 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Historical]]></category>
		<category><![CDATA[I like the sound of...]]></category>
		<category><![CDATA[Psync Interactive]]></category>

		<guid isPermaLink="false">http://psyncinteractive.com/?p=575</guid>
		<description><![CDATA[This article started out as an exploration into what I think makes a game soundtrack good. It eventually evolved into a rant about how some of them are too good, which is of course ridiculous. I then started to think about how soundtracks can really stay with you after you&#8217;ve finished playing and, in the same way as [...]]]></description>
			<content:encoded><![CDATA[<p>This article started out as an exploration into what I think makes a game soundtrack good. It eventually evolved into a rant about how some of them are too good, which is of course ridiculous. I then started to think about how soundtracks can really stay with you after you&#8217;ve finished playing and, in the same way as a smell, can bring memories flooding back, that in some cases make you realise just how bloody good a game is.</p>
<p>Now don&#8217;t get me wrong, I always knew Shenmue was a stunning game, but not until I listened to the soundtrack did I realise how engaging and absorbing it was. I would almost say that when I think back to the time when we played it as a group (in between worms), I can remember nothing other than the game. I couldn&#8217;t tell you what room we were in or the size of the TV we played it on, absolutely nothing except the game and the genuine emotions it stirred whilst playing (anybody else still worry about who&#8217;s gang Joy was allied with? Admittedly that was Shenmue 2, but you get the idea). When listening to this track I can&#8217;t help but be yanked back into the beautifully rich and detailed atmosphere the game created.</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/UiqJzCp1vSQ&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UiqJzCp1vSQ&#038;fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Anyone who&#8217;s played the game and has clicked that link should now be in 1986-Japan amongst the busy streets, quite probably on their way to play some Q.T.E. in the arcade. Throughout the game the music never stood out, not to a point where I would be aware of it anyway, and it&#8217;s that very quality that in my opinion makes this one of the best examples of a game soundtrack I&#8217;ve heard. The fact that I can happily sit and listen to it as a piece of music outside of the game is further testimony to how ruddy good it is.</p>
<p>True, my love for the game is definitely not completely down to the music, but I swear, if the music had been primarily in the style of &#8220;blue grass&#8221;, regardless of how catchy or well produced, I&#8217;d have had a very different opinion of this Dreamcast beauty!</p>
<p>I apologise for such an obvious filler article this early on, but it&#8217;s been my birthday and I&#8217;ve been very drunk this week.</p>
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		<item>
		<title>Website Update</title>
		<link>http://psyncinteractive.com/?p=220</link>
		<comments>http://psyncinteractive.com/?p=220#comments</comments>
		<pubDate>Mon, 15 Feb 2010 00:02:35 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://psyncinteractive.com/?p=220</guid>
		<description><![CDATA[Remember this place? It seems to have become a bit of a ghost site (I&#8217;m not entirely sure that&#8217;s a real phrase) since I finished it.  So, as Viz has created his own rather swish looking site, I thought this place should have a lick of paint. I&#8217;ll do my best to update it with what&#8217;s happening [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-221 alignleft" title="desertThumb" src="http://psyncinteractive.com/wp-content/uploads/2010/02/desertThumb.jpg" alt="" width="212" height="162" />Remember this place? It seems to have become a bit of a ghost site (I&#8217;m not entirely sure that&#8217;s a real phrase) since I finished it.  So, as Viz has created his own rather swish looking site, I thought this place should have a lick of paint. I&#8217;ll do my best to update it with what&#8217;s happening and I shall try and encourage Jim to administer and maintain it. The picture has no relevance really, it&#8217;s just a bit pretty!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Comments</title>
		<link>http://psyncinteractive.com/?p=191</link>
		<comments>http://psyncinteractive.com/?p=191#comments</comments>
		<pubDate>Wed, 23 Sep 2009 23:10:51 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://psyncinteractive.com/?p=191</guid>
		<description><![CDATA[Just so we know, all posts by default allow comments (you can turn them off when you post if you wish, but I wouldn&#8217;t bother). If you want to leave a comment on anyone&#8217;s post, can you try and remember to login first so we know who has said what, otherwise it&#8217;ll get a bit [...]]]></description>
			<content:encoded><![CDATA[<p>Just so we know, all posts by default allow comments (you can turn them off when you post if you wish, but I wouldn&#8217;t bother). If you want to leave a comment on anyone&#8217;s post, can you try and remember to login first so we know who has said what, otherwise it&#8217;ll get a bit confusing and we don&#8217;t want any of that!</p>
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		<item>
		<title>Hello</title>
		<link>http://psyncinteractive.com/?p=189</link>
		<comments>http://psyncinteractive.com/?p=189#comments</comments>
		<pubDate>Wed, 23 Sep 2009 23:07:08 +0000</pubDate>
		<dc:creator>psync</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://psyncinteractive.com/?p=189</guid>
		<description><![CDATA[Well, well, well, ark at this!
As you all know, I&#8217;ve gone and made us a new Psync site that ALL members of Psync can (and I pray to anyone that&#8217;s listening will) update! So, with any luck we&#8217;ll start seeing some effort and content going into this beauty sooner rather than later!
I can&#8217;t wait!
]]></description>
			<content:encoded><![CDATA[<p>Well, well, well, ark at this!</p>
<p>As you all know, I&#8217;ve gone and made us a new Psync site that ALL members of Psync can (and I pray to anyone that&#8217;s listening <span style="text-decoration: underline;">will)</span> update! So, with any luck we&#8217;ll start seeing some effort and content going into this beauty sooner rather than later!</p>
<p>I can&#8217;t wait!</p>
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		<slash:comments>2</slash:comments>
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